Learning Device


Learning Device

$1 MILLION (Prize amount to be confirmed. Announcement expected for next year)

Educational technology  is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, EdTech, it is often referring to the industry of companies that create educational technology.

In addition to practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning, where mobile technologies are used. It also creates specific learning devices that facilitates education.

At the moment governments in developing countries are spending huge amounts of money to utilize a very old approach to learning by building schools and training qualified teachers. While this is not going to solve the problem in those countries we believe that technology proper utilization could help to reach the educational goals.


The solution can include:

This competition calls for a technology based solution to bring education on a global scale especially to all children living in developing countries.

A technology based solution may be scalable and have an extremely low cost of delivery of learning devices leveraging the efforts of major IT companies to provide free access to internet.

Proposals must include strategies, software and devices, apps, and any technological solution, which can be utilized by everybody at affordable costs and maximum efficiency.


This is a two phase competition:

  • Phase 1 : Written proposals, (max 40 pages including images) about the technologies and systems that would be utilized will select the five finalist teams that would proceed to phase 2 .
  • Phase 2: To realize the required prototype and experiments under controlled conditions to prove the validity of their concept proposal.